Minecraft Skin Maker
Make and edit a Minecraft-compatible skin in your browser. Draw on the 64×64 atlas, preview the result rotating in 3D, switch between the classic and slim model, and export a ready-to-use PNG.
Texture map (2D atlas) — advanced: edit the raw 64×64 pixels
What this tool actually does
The editor opens with a blank classic skin template you can paint on directly. Use the pencil to set individual pixels, the eraser to clear them, the bucket to fill a region, and the eyedropper to sample a color from the atlas. The 3D preview on the right shows the skin wrapped onto the standard player model and updates as you edit. When you're happy with the result, the Export button downloads a 64×64 PNG file you can use as a custom skin.
Classic and slim
Switch between the 4-pixel and 3-pixel arm model from the sidebar. The atlas guide and preview both follow your choice.
Base and outer layer
Edit the inner skin or the second layer (hat, jacket, sleeves, pants). The guide overlay dims the layer you aren't editing so you don't paint into the wrong region.
Open an existing skin
Import a 64×64 (or 64×32 legacy) PNG to keep editing a skin you already have. Files are read in your browser; nothing is uploaded.
How to make a skin here
- Pick classic or slim from the Model section in the sidebar.
- Click a part in the Body parts list to jump to the right area of the atlas.
- Choose a color from the palette or the picker, then paint pixel by pixel with the pencil.
- Switch to the Outer layer to add hair, a hat, a jacket, or sleeves on top of the base skin.
- Rotate the 3D preview by dragging it to check how the skin looks from every side.
- Press Export PNG to download the finished 64×64 skin file.
Other tools
Classic Skin Editor
Open the editor with the classic 4-pixel arm model already selected.
Slim Skin Editor
Open the editor with the slim 3-pixel arm model already selected.
Skin Viewer
Drop in a skin PNG to inspect it in 3D without opening the full editor.
Skin Templates
Download blank classic and slim templates with a clear layout guide.
Upload Skin Guide
What to do with the exported PNG once you have it — Java Edition and supported mobile/Bedrock platforms.
Tips and shortcuts
- B pencil · E eraser · G fill · I eyedropper
- + / − zoom the atlas in or out
- Ctrl+Z undo · Ctrl+Shift+Z redo
- Drag the 3D preview to rotate it; use Front/Back/L/R for fixed angles.
- Use the Mirror button when drawing limbs to copy edits to the matching arm or leg.
Frequently asked questions
Does this skin maker run in the browser?
Yes. Painting, the 3D preview, importing an existing skin, and exporting all happen in your browser. The site doesn't upload your skin.
Can I edit a skin I already have?
Yes. Use Import PNG and pick a 64×64 (or 64×32 legacy) skin file from your device. It loads onto the atlas and into the preview.
What's the difference between classic and slim?
Classic skins use 4-pixel-wide arms. Slim skins use 3-pixel-wide arms (sometimes called the Alex model). Switch between them in the Model section of the sidebar.
Is the 3D preview accurate?
The preview uses the standard 64×64 atlas mapping and shows both the base skin and the outer overlay. It's intended to make editing decisions easy; in-game shading may look slightly different.
Where can I use the finished skin?
The exported PNG is a standard Minecraft-compatible skin file. See the upload guide for steps on Java Edition and supported Bedrock/mobile platforms.
Is this an official Minecraft tool?
No. This is an unofficial browser tool that produces standard skin files. It is not affiliated with Mojang or Microsoft.